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Level 3

Working with the Ultimate Companion

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L3 ART - Advanced Recall Training

Level 3 Games and Cues

L3-ART - TOPICS

Recall Review and Challenges

Long Lines

Tips for Reliable Recalls

(Level 2 Review)

Make it a habit of playing recall games everytime you go outside with your dog: Pick Me, Orientation Games, Puppy Puppy, Touch (all from Level 1), all Recall Games from Level 2

Keep it fun and exciting so that you build value, positive associaitions, and make it the best game ever!

L3-ART - GAMES

Orientation Distractions Basics

Confidence, Focus, Arousal Up, Disengagement, Engagement, Proximity, Impulse Control, Tolerance of Frustration, Thinking in Arousal (Recall, Walking with Manners, Relationship)

Clip Unclip

Confidence, Calmness, Focus, Arousal  Down, Proximity, (Recall, Walking with Manners)


FUNder

Confidence, Optimism, Focus, Arousal Up, Disengagement, Engagement, Proximity, Impulse Control, Thinking in Arousal, Reliability (outside) (Recall, Relationship)

L3-ART - CUES

Middle (Around the Clock)

Confidence, Focus, Arousal Up/Down, Engagement, Disengagement, Proximity, Impulse Control, Thinking in Arousal (Recall,

Relationship - Middle Level 2 Review)

Recall Distractions Basics

Confidence, Focus, Arousal Up, engagement, Disengagement, Proximity, Tolerance of Frustration, Thinking in Arousal

Middle Tunnel Tag

Confidence, Focus, Arousal Up, Disengagement, Engagement, Proximity, Impulse Control, Thinking in Arousal, Rleiability (outside) (Recall, Rleationship)

Recall Games

Review Games from Level 2


L3-ART TOPICS


Recall Review and Challenges

Recall needs practice - everyday, or at least as often as you can.It is critical to remember that practicing recall - playing the games and using the cues in daily play - is of absolute importance. Recall Games, such as Play-Cue-Play and Come and Go, can be played with Come and any other recall cue. Using the cue should be minimized and done with consideration, because typically when we need to use the cue, your dog is going to miss out on something. Dogs know a good deal and a bad deal. Using a recall cue oftentimes results in some type of punishment in the dog's perspective - missing out on a chance to go visit a person or other dog, coming back inside, going into the crate and you leaving, leaving the dog park or beach, etc. Punishment is anything that is undesirable to the recipient. So be mindful when using recalls.

Recall is not just about "Come." There are a number of ways to get your dog to return to you, and all of these should be practiced.

  • Touch
  • Middle
  • Come
  • Let's go
  • Pup Pup (Attention cue for recall)

Additional, numerous conceptual games support recalls and put a considerable amount of value into behaviors required for recalls.

As your puppy gets older, expectations begin to change. But distractions, energy, and arousal can continue to be challenging and work against your efforts with a reliable recall. The advanced games in this section help you to teach your dog how to handle true distractions with a mind-set, “Go to mom or dad first, then wait for permission to go to the distraction.” Mold your dog’s brain and way of thinking through games. Remember, the more enticing the distraction, the harder this will be for your dog, so be patient. Use management (leashes and long lines) to prevent mistakes. Most occasions when you practice recalls you will be playing in daily situations outside with minimal distractions. But every now and again, you will be practicing more challenging situations so that your dog learns the proper choices when faced with a true distraction. Be ready to work through various things that are distracting to your dog, and to be at this level for a while!


Long Lines

I highly recommend having a long line as part of your training tools. It allows you to work cues and games at a distance, which is a different and more difficult picture for many dogs to work through while having the safety net of a leash to prevent or work through mistakes. Plus, it allows you to work in public places that are not closed in and still have control and keep your dog safe.

Long lines can truly make a difference when working more advanced levels of cues like recalls!

You can purchase a long line at many pet stores, on Amazon, Chewy, and various other dog supply sites.

You need to make sure to use safety when using a long line: always attach to a harness and clipped to the back of the dog, not the front. Make sure that you are stable and strong enough if you clip your dog to you or hold on to the handle- running dogs can easily pull you down when they hit the end of a long line (you can hook the line to something more sturdy). So be sure to use common sense!

L3-ART GAMES

Orientation with Basic Distractions

CONFIDENCE, FOCUS, AROUSAL UP, DISENGAGEMENT, ENGAGEMENT, PROXIMITY, IMPULSE CONTROL, TOLERANCE OF FRUSTRATION, THINKING IN AROUSAL (RECALL, WALKING WITH MANNERS, RELATIONSHIP)


I HIGHLY RECOMMEND PLAYING THIS GAME FIRST, BEFORE ADDING THE “COME” CUE. I CONSIDER IT A PREREQUISITE FOR BEGINNING PRACTICE WITH RECALLS AND DISTRACTIONS. REMEMBER - YOU MUST HAVE BEHAVIOR BEFORE YOU CAN PUT IT ON CUE!


Something that can be difficult foryoung dogs is listening and behaving properly when facing a distraction. So it is important to play games that reinforce the behaviors we want - orienting to you, staying close to you, looking at you... when facing all those interesting, exciting or strange things out in the real world.

These games help to assist your dog in learning how to manage his/her own behavior and learn impulse control. And in theprocess, boost confidence, optimism and your relationship with your dog.

These games teach impulse control, good decision making on your dog's part, the value of choosing you over other things, proximity, orienting back to you focus (on you) so that you are always in the picture... Super amazing stuff!

It also supports loose leash walking and the recall.

This is the beginning stages of teaching you dog how to handle a temptation... that things are "by permission" not "up for grabs." That checking in with your first and waiting for you to say if it is okay or not - that is impulse control!



Recall with Basic Distractions

FOCUS, AROUSAL UP, DISENGAGEMENT, ENGAGEMENT, PROXIMITY, IMPULSE CONTROL, THINKING IN AROUSAL, (RECALL, RELATIONSHIP)

Now it is time to begin teaching your dog how to handle distractions with "Come." In order to have a good recall outside, this step is vital, for outside is full of distractions!

This is like the Orientation Distractions Basics game, except now you are putting it on cue. It is important to play BOTH ways. Often times more powerful learning takes place when the dog is rewarded for making the decision on this own. But cue control is important too. And cues are used to get a dog to disengage, interrupt behavior or break a dog off of an activity and move them on, so cuing will be necessary in some cases.

Your dog needs to get a number of concepts in his head in order to be successful:

  1. The value of mom/dad is higher than anything else out there
  2. Coming to you does not mean I miss out on anything fun
  3. Come to you first, then I'll get permission to do what I love - (concept of Premack work --> play)
  4. Maintain good focus and always have mom/dad in my head no matter what else is going on.

Reliability with recall is culmination of concepts reinforced through a lot of games. So play play play!!!

This is just the basics to teach concepts and a trainof thought with your dog. This does not mean that your puppy will be ready for a real life situation like another dog, wildlife, etc. That will take a lot of practice, practice under more exciting circumstances, good management to prevent mistakes and the dog self-rewarding for ignoring you, maturity, and time!

**Note: You can also play this game with an Attention Sound. Your requirement for that cue may just be eye-contact and pausing until you release. This is entirely up to you.

Middle Tunnel Tag

CONFIDENCE, AROUSAL UP, FOCUS, DISENGAGEMENT, ENGAGEMENT, PROXIMITY, IMPULSE CONTROL, THINKING IN AROUSAL RELIABILITY (outside) (RECALL, RELATIONSHIP)

Build value with Middle! Variety is the spice of life and this game can be lots of fun. This version puts a new spin on the Middle cue, working distance and value, and bringing it even closer to reliability (when played outside) so you have options for recalls.

Start with shorter distances first. Then mix in ones further away. Eventually over time, you can even practice out of sight Middle within the game. This is when you really feel how Middle can be a great recall cue.

Blend in other Middle games with this one for a fun play session building value in the cue and in a recall.

Having many different ways to recall your dog to you is important, especially with behaviors that are easy to build a lot of value in and useful in many different contexts.

Play this game inside and outside.


Run By Rewards

FOCUS, DISENGAGEMENT, ENGAGEMENT, PROXIMITY, IMPULSE CONTROL, THINKING IN AROUSAL (RECALL, RELATIONSHIP)

This one is a tough one, but a good one! And a huge stepping stone for learning.

How do you teach a dog to run past something that might be interesting and go straight to you instead? By teaching them the VALUE of coming to you FIRST! This game does precisely that. This is the basics for real life situations that might arise down the road. Your value is of utmost importance for the success of this game. As is impulse control...focus...! So play this game, and others, that boost your value, teach impulse control, and the concept that distractions can also be rewards... that's Premack baby!... The concept of "Do this for me first and I will give you permission to get that." (maybe...)


Generalize Recall Games

CONFIDENCE, OPTIMISM, FOCUS, DISENGAGEMENT, ENGAGEMENT, PROXIMITY, IMPULSE CONTROL, THINKING IN AROUSAL, RELIABILITY (outside, off leash) (RECALL, RELATIONSHIP)

What is the real reason why we get limited success with what is learned in class? Holes in training...

Classes and training go through games and exercises to give you the fundamentals of how to teach a cue or concept. But then from there, it is really up to you to take it to the next level. And it is up to you to practice on your own, in your world, and in your real-life situations.

If real-life scenarios are not practiced, behaviors are not reliable under those circumstances.

This means generalizing your games - playing them outside and in different environments, and practicing in various situations with real life distractions. You will also want to continue to build value in the concepts and behaviors through your games.

It also means, when working with distractions, to practice the game with different things, and working scenarios that are distracting to your dog in particular. I can't make a video for every possible distraction. Nor do I have the crew to video in a vast variety of environments. It's up to you to take it to the next level. Create moments to practice on occasion during regular daily play. Training and play go together. Opportunities will present themsleves throughout your dog’s life, so take advantage of them.

L3-ART GAMES

Clip Unclip

CALMNESS, FOCUS, AROUSAL DOWN, PROXIMITY, IMPULSE CONTROL (WALKING WITH MANNERS, RECALL)

This is to help you make clipping the leash on and off you your dog a non-event. It is important for your dog not to associate the clipping of the leash to be a super exciting or "fun-ending" event. Same goes with unclipping - you don't want it to signify that means "free" to run a round or take off. The leash is a safety tool and sometimes used as a cue, but is should not represent confinement, frustration, or have any other negative associations.

Whenever you are going to go to places where you will give your dog off-leash privileges, the concept of this game applies. Play this simple game anywhere! Make clipping on the leash part of the games played in various places so that your dog does not take off when the leash is unlcipped, and never begins to avoid you because the leash means the fun is over.

FUNder

CONFIDENCE, OPTIMISM, FOCUS, AROUSAL UP, DISENGAGEMENT, ENGAGEMENT, PROXIMITY, IMPULSE CONTROL, THINKING IN AROUSAL, RELIABILITY (outside) (RECALL, RELATIONSHIP)

Combining FUN and UNDER... I just love this game - we have such a great time playing together! You will too!

This is a variation on orientation games. It teaches confidence, coming back into proximity, and supercharges orientation to a whole new level of fun! It also helps to support recall and rehearses how fun it is, because coming back to you doesn't always result in control!

This is a great game to play outside in the backyard or for a walking break at a park. It is also wonderful for inside and a way to burn some energy when the outside weather is... well, less than desirable.

Recall Games (Review)

CONFIDENCE, OPTIMISM, FOCUS, DISENGAGEMENT, ENGAGEMENT, PROXIMITY, IMPULSE CONTROL, THINKING IN AROUSAL, RELIABILITY (outside, off leash) (RECALL, RELATIONSHIP)

Recall games should be part of your regular play and way of reinforcing recalls. When you practice recalls through games, you can ensure that the result is always positive and very rewarding for your dog. Your dog’s perspective is what matters! When you have to use a recall in real-life, typically there is a result that could be percieved as punishment for your dog. So practice often, use it sparingly!